About This Game Adjacency is a puzzle game about colors and shapes. Spread colors to adjacent tiles to complete the pattern. Master puzzles by solving them with as few moves as possible. Minimal yet challenging, for the casual or perfectionist player. b4d347fde0 Title: AdjacencyGenre: Casual, IndieDeveloper:sleepy macawPublisher:sleepy macawRelease Date: 9 Jun, 2017 Adjacency Activation Code [Ativador] In short: Adjacency turns simple mechanics into smart and challenging levels. It might not be the most approachable, but after a while I found myself addicted and had a great time. The price seems pretty fair for the amount of content.In long: Each of the 60 levels features an arrangement of shapes (triangles, squares, hexagons, etc.) with colored outlines. Your goal is to spread colors until everything matches the outlines. In terms of mechanics you click on a colored tile and it spreads to all adjacent tiles. This alone is rather basic, but soon different mechanics are introduced: Temporary tiles are destroyed after a single click. Dot tiles can hold a second color underneath the current color. Rotator tiles and switch tiles are mostly self-explanatory. My only gripe with the mouse-only controls is that rotators are operated with click-drag\/swipe motions, which can misfire (LMB\/RMB would have been better in my opinion).Once these mechanics enter the fray, the difficulty ramps up considerably. First you should try to fully understand the mechanics, but I'll frankly admit that I never realized just how brilliant and powerful the dot tiles were until the penultimate level. The game rewards planning and thoughtfully revising your strategy, especially on the later levels, where several mechanics are combined into really hard challenges. Random clicking will rarely lead to success. Unfortunately for some reason the undo button is limited to 3 moves. This forces a lot of unneeded and boring restarts. But levels almost never require more than 30 moves, which makes them seem quite doable at all times. Still, the level layouts are almost universally very clever and the difficulty ranges from easy and obvious to tough-as-nails battles about shaving off single moves.This hints at the fact that most of the difficulty arises from the optional developer pars. Matching or beating the par will mark the level as "mastered", which is only relevant for achievements. If your focus is just getting through the levels, you will probably have a considerably easier time. I, however, enjoyed the added challenge and found the par mechanic to be a valuable addition. Knowing a better solution to be possible kept me coming back and finally undershooting the par always felt really good. It took me about 5.5 hours to fully beat the game, but it should be noted that at least 1.5 hours were spent trying to beat the par on just a handful of levels.In terms of presentation the game gets passing marks. The visuals are simple, but clean. The music seemed okay, but like with most puzzle games, I quickly turned it off. This neatly leads to a few minor gripes with the technical implementation: There are no volume sliders or separate settings, just a general mute button. Unfortunately this setting is also not remembered between sessions and you need to mute the game each time you start it. The same with the par visibility (I don't know why, but by default pars are hidden). The Unity loader takes care of most other technical aspects (windowed mode, resolutions, etc.).In conclusion I had a lot of fun challenging my brain with this clever game. I'm very impressed how a few simple mechanics and just 60 levels kept me hooked for well over 5 hours. Compared to other similarly simple-looking puzzle games on Steam, the price seems a little bit high (and the -20% sale discount pretty low), but I found it to be totally worth the money as the game far exceeded my expecations.. Pros:There is no need for any introduction or instruction. The gameplay is extremely intuitive, and the difficulty has been appropriately dialed down for the first two levels.A new mechanic is introduced almost every level. This makes the gameplay feel more fresh.The puzzles appear to be very well thought out, as trial and error did not work very well in this game. As a result, each success felt honestly earned.Unlike a lot of other games, you can skip puzzles if you get stuck. You don\u2019t need to solve them all either\u2014just enough of them to unlock the next level.The music and visuals were tasteful, non-intrusive, and overall pleasant.Cons:Right after opening the game, you might have to click the blank screen to trigger the dev\u2019s logo. No, your computer\u2019s not frozen.Can be tedious to play for more than an hour due to the minimalistic nature of the game.A very unique concept, and a real challenge. Very cleanly executed. Overall, would strongly recommend!. \ud83c\udf1f\ud83c\udf1f\ud83c\udf1f\ud83c\udf1f\ud83c\udf1f. This game is excellent! Whether you're looking to pick up some puzzles on your break or want something challenging to dive into, Adjacency has got you covered. Also - this soundtrack? 10\/10. I have to say that I've mostly enjoyed Adjacency. For $2 there's around 4 hours of content and most of the puzzles are fun. Biggest problem with the game is that one of the special tile types is really counter-intuitive and just a chore to deal with. Thankfully can just skip the frustrating levels.Full game review: https:\/\/youtu.be\/uwS3pE6JbDg. I hate to give a puzzle game a downvote.... but I just couldn't get into this one. I wish i could pinpoint why, but I guess it's just personal preference.. Solid game and a kind of Zen experience, well worth effort and the thought.. Average puzzle game with nothing new to offer.The achievments dont work so cant recommend this one.. I decided on a whim to chance this new game since I'm a fan of puzzles. I'm only part of the way into it, but I'm really enjoying it. It's very much in the same vein as Hexcells. The puzzles are color based. The music is cool and pretty relaxing. The game has a lot of polish to the animations. This is definitely something different.. Adjacency is a fun, minimalistic puzzler that takes some real thinking to solve - a great way to spend a couple of hours.The overall goal of the game is easy - match the color inside each shape to the color of its border. To do this, you have to "spread" colors from exisiting tiles to their adjacent tiles. It's a pretty simple mechanic, but good puzzle design along with a few interesting twists \/ mechanics keeps the game fresh.Difficulty-wise, it's not too hard, but hard enough that you can't just guess your way through the game. Progression is clear and new mechanics are introduced with some ramp-up. One thing here is that sometimes it was hard to figure out exactly what new mechanics did - there's no textual explanation, so even if you solve the puzzles introducing the mechanic, it might take a while for you to really understand what it's doing. There's also a perfect score for each function if you want another layer of challenge.Graphics are nothing to write home about, but the shapes are sharp and the colors make it easy to stare at the screen while trying to figure out the next move. It fits with the type of game this was designed to be.The music fits well with the aesthetic the game is going for and has some chill and relaxing tracks for puzzle-solving.Overall, this is an engaging puzzler that's worth your time to spend a few hours with and use some of those dormant brain cells.
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